Updates on My Creative Journey and Upcoming Streams

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Updates on My Creative Journey and Upcoming Streams

There has been a lot going on in the “real” world that has been shifting research, creation, and update(tion). Yes, the rhyme was a required feature of the writing. For a long time it had been a habit of mine to dive very, very hyper focused into new projects and create items very quickly and consistently for a relatively short period of time before sputtering out. I am not letting this become the same situation. I promised myself that and with the amount of time I took before debuting this to the world I knew that was not going to be the case. The general schedule that I had in mind for myself has just been shifted a slight bit because of factors in the day to day that have been, as most would agree, a much more higher priority. But I am very eager to get back to sharing my love for this material and creating some fun content to share with anyone that is interested, hoping to keep growing that audience that (even if slowly, surprisingly is!).

Last week I was planning on doing the first of the many streams of some live gameplay and interaction. That unfortunately didn’t workout. That will for certain be happening this week with the same titles that were planned for the last session, Legendary Axe II and Coyoon, two titles on one of my absolute favorite systems of all time Turbo Grafix 16 (also known as the PC Engine).

I just wanted to write a short bit about what was going on here and connect with anyone that was starting to enjoy what was going to keep growing for, hopefully, a good long while. I can’t wait to keep sharing more and even more when I get to interact on a direct live way!

Remember the controllers may keep changing but classics will always remain with us.

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